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Filed under: Competitive Gaming

Rumor: EA eyeing Ubisoft takeover next?

Take this one with some mountainous mounds of salt, but a suspicious web site registration has some buzzing that EA might be considering a Take Two-style takeover bid for Ubisoft as its next potential expansion move. A poster over at Gamecyte noticed that a proxy registration for eaubisoft.com was set up by the same company on the same day as the registration for eatake2.com, the lobbying site created to convince Take Two shareholders to accept the company's unsolicited takeover bid (it did not succeed).

Of course, with proxy registration, it's impossible to know whether it was EA that actually registered the second site or if it's just the act of an overzealous domain camper. Still, given the close proximity of the registrations and the fact that EA already owns close to 25 percent of the voting shares in Ubisoft , the circumstantial evidence that EA was at least considering a move is significant (it wouldn't be the first such takeover attempt, either).

Ubisoft for its part, is focusing on license acquisition to spur its own growth in light of the Take Two offer. You know what they say ... when a bear like EA is chasing you, you don't have to be faster than the bear, just faster than the guy you're running with.

Game tournament to be "Welcome Event" at Beijing Olympics

Fans eager to get competitive gaming recognized as a real sport got a boost recently when the Global Gaming League announced they will be organizing a video gaming "Welcome Event" for the 2008 Olympics in Beijing. "The Digital Games" will include World Cup-style national tournaments leading up to an international finals competition in Shanghai, where Olympic soccer matches will be held.

While video games are recognized as an official sport by the Chinese government, the tournament falls quite a bit short of being an official, medal-worthy event at the 2008 games. Still, it's an important first step to that eventual goal, and one that GGL CEO Ted Owen thinks will be popular in its own right. "We believe the crowds we'll get will be far larger than for the Olympic games themselves," he said. That's a little hard to believe, considering 3 million attendees overall are expected for the real games. If the GGL is lucky, maybe they'll be more popular than racewalking ...

Read - Announcement on GGL
Read - Article on CNN/Fortune

Science says: Men's brains get more 'reward' from gaming

Developers and executives that are struggling to develop games that appeal to women now have a new excuse to fall back on if and when they fail. According to a study by Stanford University's Alan Reiss, men are hard wired to feel more "rewarded" playing games than women.

The study, which looked at 11 men and 11 women, asked participants to play a simple territorial point-and-click game while hooked up to an fMRI machine. The men in the study showed much great activity in the brain's "mesocorticolimbic center," which is associated with reward and addiction.

Interestingly, the amount of activity for men went up as they did better at the game, while the amount of activity for women stayed roughly constant, regardless of achievement. "The females 'got' the game... they appeared motivated to succeed at the game," Reiss said. "The males were just a lot more motivated to succeed." Yeah, yeah ... tell it to the Frag Dolls.

GameStrata statistic site launches, get PWN3D via graphs

GameStrata, a new game statistic tracking and social site, has just launched into a (semi-)public status. Players can use the free service to keep track of a range of quantifiable game performance details. We're not quite sure what to make of the service, since an Xbox Live Gamertag does nearly the same thing on a platform basis, albeit Xbox only. (We see overlap with Steam too, for another heavy competitor.)

We'll give the site some hope, however, since it's signed a wide roster of EA, Activision, Capcom, and Sega for launch titles. Those games are Battlefield 2 (PC), Guitar Hero III (Wii, 360, PS3), Lost Planet (360), and Universe at War (PC, 360). The site combines stats from all of those games into a single user profile. It'll also strip Gamertag data into its service.

GameStrata aims to bathe geeks in delicious data to keep them away from in-game -- and community-based -- competitors. Co-founder Barry Dorf takes exception to our classification, saying via email, "We do not see the space as having competitors, only partners.There are publishers that track stats and some that do not. We do not believe the publishers that are tracking stats are at the granular level we want them to be, or they want to be. Where do I rank in the first chorus during Sabotage in GH3 on Medium, or how many headshots did I make last week in Battlefield 2, and where did it rank amongst those stats?"

Those details run deep, letting gamers graph performance over time -- say, kills with a certain weapon -- and compare it to friends. Players can also broadcast a syndicated news feed to update competitors with their latest achievements.

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New site chronicles co-op gaming

Sometimes you just get tired of killing your friends. Many game-makers might find this shocking, but it's true -- sometimes you want to band together with your buds to take on the world (or the computer-controlled AI, at least). Unfortunately, unless you're willing to scour the web for news of co-op modes, you might find you can't get no cooperation if you tried.

Enter Co-optimus, a new site founded by Evil Avatar Editor-in-chief Nicholas Puleo to gather together information on all forms of co-operative gaming. The site currently lists over 120 co-op games for current systems, including over 100 released in 2007. It's a great resource, but we're a little bummed that the site doesn't list older systems yet. You haven't lived until you've seen a "co-operative" game of Chip 'n Dale Rescue Rangers turn into a battle to throw your partner into as many enemies as possible. Good times.

Army pulls sponsorship from game competition, puts event in question


Gamers in western Kentucky have one less reason to smile this morning with news that the area's annual gaming tournament, dubbed Gameathon, is likely in jeopardy of taking place this year at all. The reason? According to a report by the Bowling Green Daily News, the event's chief sponsor, the US Army, has opted out of supporting the gaming tournament, stating that the military branch has "other priorities this year" beyond support for game tournys.

Oh really? That doesn't seem to keep the Army from wanting to host this April's Halo 3 tournament over Xbox Live, nor did it stop it from throwing the branch's considerable weight (not to mention an estimated $2 million) behind the Global Gaming League last year. The Army had sponsored the event in 2005 and 2007, and was expected to contribute $5,000 this year, a burden that we guess was simply too terrible to bear.

The Army's decision strikes us as doubly odd considering that the event is something of a showpiece for America's Army, with the title sharing space with Halo, PGR, and Madden in the Gameathon's tournament. For now the event sponsors have begun to look elsewhere for sponsorship, while a post on the event's website appears to hold out hope that the local recruiting office will eventually be swayed to once again participate in the competition. We've strapped on our mental projection helmets, and are sending good vibes their way.

Joystiq interview: Namco Bandai stacks the deck with Culdcept Saga


By all accounts Omiya Soft's Culdcept franchise has no business being as fun as it is. An admittedly bizarre meshing of board and collectible card game antics, the resulting gameplay potpourri comes across as one big happy accident, but one that has endured since well before the Saturn was pushing up daises. With iterations released in Japan for Sega's final console pair as well as the original PlayStation, North American gamers got their first taste of this unique hybrid in 2003 when NEC released Culdcept for the PlayStation 2 to modest critical acclaim.

Since that time, however, the franchise has faded into obscurity, but will soon be given another chance, this time under the banner of Namco Bandai for the Xbox 360. Culdcept Saga, which has been available for some time in Japan, marks a decidedly different sort of experience for Xbox 360 owners, one usually associated with XBLA downloads rather than a full-on retail release, though even trepidatious players may find the $39.99 price difficult to pass up, especially those looking for something different to play during their FPS downtime.

In advance of the game's early February release we managed to corner Namco Bandai's Nobu Taguchi, who is spearheading Culdcept Saga's localization here in North America. Taguchi was more than willing to set us straight on a number of topics, from the title's multiplayer gameplay to changes made regarding how DLC will be handled...and more.

Check out the full interview after the jump.

Gallery: Culdcept Saga

Continued →

GameStop opens inaugural tournament center

high five
GameStop has finally found a way to exploit those pesky loiterers through its latest PR initiative to open a new class of hybrid retail locations. No, corporate hasn't altered its strategy from making green to 'going green,' rather these new super structures will feature a "tournament center," in addition to a standard retail store, where the usual kiosk crew is no longer an obstacle, but the star attraction. San Jose will serve as the testing ground for the new tournament series where the first of these combination stores opened today with 24 networked gaming stations, each equipped with a plasma display. Competition will be hosted "most weekends" starting with a Madden tourney on Saturday. Winner takes home goes next door for a $1,000 GameStop shopping spree. Losers wait for winner in the parking lot.

Donkey Kong Country Competition Cart hits eBay


So you fancy yourself a video game collector? Do you own the Donkey Kong Country Competition Cartridge pictured above, manufactured specifically for the Blockbuster World Videogame Championship II in 1995? Probably not, since according to the auction notes, only "2500 copies" were ever made. There's currently just over two days left, and bidding for this piece of history has already exceeded $175. Expect the sniping to commence closer to the actual auction ending, because most gamers (at least those who play Counter-Strike or Halo 3) seem to be pretty good at it.

Joystiq at E For All 2007


So, we came, we saw, and we'll be back for more throughout Friday and the weekend, but the big question you all wanna know is ... will there be an E For All 2008? Signs point to "not very likely." Judging by some of the empty rows of gaming stations we saw, and the fact that it doesn't fill the South Hall at the Los Angeles Convention Center, it's hard to imagine this show being a giant success.

In fact, since it's held in the exact same place that E3 used to be, it's impossible not to compare it to the other shows. In fact it sort of feels like E3 reborn, except that they forgot to send out invites and let people know about it. There were a few busy areas, like the Konami booth which had a line of people all day long waiting to play the MGS4 demo (which was sweet, more on that later), and the Nintendo booth had bleachers set up where people patiently waited to get their hand on Super Smash Bros. Brawl, which was also sweet. If by sweet you mean button-mashy, which we do.

Also popular was Link's Crossbow Training, which we'll be playing tomorrow, and of course, Guitar Hero 3. We also witnessed several people pulling Peter Moore's at the Rock Band trailer, which was an extremely cool setup ... but sort of sparsely attended. Probably due to the fact that no one really wants to hear perfect strangers butchering The Clash's "Should I Stay Or Should I Go."

While there's not a ton of material out there that hasn't already hit the shelves, we did have fun playing around at the EA booth (we still love you, The Orange Box), and Civiization: Revolution is a lot of fun, which we'll be telling you more about soon. For now, the obligatory Guitar Hero III stations, the elaborate Rock Band stages, the ubiquitous cosplay shots and an overdose of Fatal1ty await you in the gallery.

New Street Fighter 2 HD Remix details at Capcom Gamer's Day


David Sirlin, designer and competitive gamer extraordinaire, has updated his blog with a few new details regarding Super Street Fighter II Turbo HD Remix. Apparently, amidst all the hoopla surrounding the announcement of Street Fighter IV, we've overlooked the fact that SF2HD was actually playable(!) at Capcom Gamer's Day in London, albeit with only Ken and Ryu selectable.

SF2HD is newly re-balanced from the original, and features "tons of changes" according to Sirlin. The HD remix will also now include support for widescreen 16:9, and feature remixed music. And, as originally hoped, included in the package will be an arcade-perfect version of Super Street Fighter II Turbo, with no changes made.

In order to achieve the best online fighting experience possible, Capcom is attempting to duplicate (rather than license) the networking technology of GGPO, which attempts to streamline online gameplay in fighting games for the least lag possible. Sirlin himself is a game designer currently hard at work balancing the gameplay of SF2HD, so when he says it's looking great, he would know.

Joystiq review: The Eye of Judgment (PS3)


It's not uncommon for video games to feature gameplay dependent upon gimmicks and peripherals, from early 8-bit examples like Gyromite to more modern releases such as Guitar Hero and Dance Dance Revolution, each of which changed the gaming experience by altering how we interact with the games we play.

In this way, Sony and SCE Studios Japan's The Eye of Judgment is one of the most ambitious experiments with game design to date, and in leveraging off of the considerable card game experience of Hasbro and its Wizards of the Coast subsidiary, best known for the Magic: The Gathering and Star Wars collectible card games, The Eye of Judgment's pedigree is certainly not one to be taken lightly. Marrying a tabletop card game with the PlayStation 3 has created an experience that is if nothing else unique; unfortunately the lynchpin in this union, the newly launched PlayStation Eye camera, is also the game's Achilles' heel, oftentimes bringing an unwelcome sense of frustration to players gaming in anything but the most ideal settings, something which we covered in much greater detail previously.

Continued →

Pit your Mii against Mario & Sonic at the Olympics

While Miis continue to be the face of Nintendo's push into the uncharted blue ocean of social gaming, the bobble headed avatars have remained criminally underutilized by the bulk of the console's software library. Apparently Sega agrees, as the company confirmed that the little guys and gals (and ninjas, and sith lords...) will be playable as characters in the upcoming Mario & Sonic At The Olympic Games.

In addition, Sega has also announced four new over the top 'Dream Events,' making the previously announced normal events seem positively humdrum by comparison. These new events, which will be available as both single and multiplayer matches, look to take a more playful approach to this fan service, offering power ups and character-specific special moves in challenges such as racing, fencing, table tennis, and diving. Given the inclusion of Miis, it will be interesting to see if they are also given abilities of their own, or are left at a disadvantage when matched against these super powered mascots.

Mario & Sonic At The Olympic Games just went gold, and is expected to hurdle onto retail shelves for the Wii on November 6.

Frag Dolls, Seagate collaborate for game competitions, mall tour

The Frag Dolls have garnered the attention of hard drive manufacturer Seagate, which will collaborate with the Ubisoft-sponsored clan of gaming ladies over the next year for a series on online and in-person video game competitions, as well as a mall tour, making us close our eyes and wax poetic as we imagine being schooled by the likes of Tiffany and Debbie Gibson.

The troupe will make three guest appearances during the apparently larger 'Seagate's Mall Tour,' which is expected to begin on October 19 at Minneapolis' Mall of America, hopefully nestled somewhere near the Lego Imagination Center. The girls will of course sign autographs and give high fives before 'pwning' their fans in gaming tournaments for Seagate-branded prizes, which may or may not be given out to the tune of 'I Think We're Alone Now.'

[Via press release]

Mario & Sonic Olympic events revealed


Mario and Sonic will soon put their bitter 16-bit rivalry aside, sharing screen time in Sega and Nintendo's 'Bizarro World' collabo, Mario & Sonic at the Olympic Games. With the release for the Wii just a couple of months away, Sega has released details concerning the game's 20 authentic Olympic events, as detailed below:
  • Fencing - Individual epée
  • Archery
  • Shooting - Skeet
  • Gymnastics - Trampoline
  • Gymnastics - Vault
  • Field - High Jump
  • Field - Pole Vault
  • Field - Long Jump
  • Field - Triple Jump
  • Field - Javelin Throw
  • Field - Hammer Throw
  • Rowing - Single Sculls
  • Table Tennis - Singles
  • Aquatics - 100m Freestyle
  • Aquatics - 4x100m Freestyle
  • Track - 110m and 400m Hurdles
  • Track - 4x100m Relay
  • Track -100m and 400m
In addition, Sega has revealed that the game will include 16 different characters, 8 from Mario's universe, and 8 from Sonic's, and like in Mario Kart, the characters will each be broken up into different classes, all with their own strengths and weaknesses. For example, Knuckles and Bowser will be part of the Power class, making them ideal for events requiring the kind of strength that only a anthropomorphic lizard and echidna can muster. As always, Mario will be balanced all around, as will Sonic's Amy, while Sonic himself will obviously dominate the Speed class alongside our dark horse prediction, Yoshi.

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